2012-11-26
2012-11-26
Zero Percent Game Dev - What, are you trying to run away from a fight?
Everybody kept naturally assuming that once a fight was over, you were free to wander off. Because of the way the system worked, you had to be in a combat in order to talk in its chat channel, and I didn't want to forcibly remove players from that (thus the opt-out method). Now you only need to be viewing a combat to talk in it, and you're bumped to viewer mode when the combat is over, so it still works without being severely limiting. Oh, also you're always viewing the combat you're in.