2012-09-18
2012-09-18
Zero Percent Game Dev - This directly relates to Main Quest
...but not in a way that would spoil anything. This is how conditional doors are going to work, I think. Otherwise travel is driven by the database. Each room has a field containing all the adjacent rooms, and the travel code fetches those and offers them in the list of possible moves and restricts movement to only those places. Except for the exceptions (see strip).