But I did find the time to fix some big bugs.
Example: There's a bit that loops through all combatants in a battle and finds out if anyone is not ready. If even one person is not ready, it switches a variable from 'false' to 'true' and breaks the loop. I also used this to determine how many teams are alive. It hit the first one, added the team to the list, set the 'not ready' switch, and broke the loop, so only one team was counted and considered still standing. Very goofy, and I don't know how it got missed immediately after I wrote it. |