2012-02-22
2012-02-22
Zero Percent Game Dev - COOOOMBAAAAT HO
Work is gonna be pretty intense for the next couple of days, so I don't know how much energy I'll have for Kickpuncher. I'll do my best! I'm building combat to be super-simple and easily readible and just so that I can expand without much hassle. Oh, I should mark down that 'target' can mean an entire team... Or everybody in combat...